Soldat 2


Transhuman Design
Based in Warsaw, Poland

Release date:
Q2 2020

PC / Mac / Linux


Regular Price:

Not determined yet


A direct successor to the 2D multiplayer shooter Soldat which took the Internet and LAN parties by storm in the early 2000's.

Developed to be a 2.5D multiplayer military shooter based on classic Soldat with an expanding workshop community, customization of every part of the battle from level generation to the weapons, soldiers and game modes. Developed by MM the creator of Soldat and King Arthur's Gold.

Soldat 2 aims at recreating the basic Soldat gameplay experience with fresh and enhanced content. Customization and modding will be a core feature with procedurally generated levels, custom game rules and modes, weapons, vehicles, structures and a battle simulator sandbox. Soldat 2 strives to become a powerful platform for custom created content, mods and other Soldat-like games.

Developed by one man, the original creator of Soldat, King Arthur's Gold and producer of Butcher Michal 'MM' Marcinkowski.



  • online multiplayer (with dedicated servers)
  • custom battle sandbox
  • procedurally generated or designed levels
  • famous flow-based movement
  • realistic weapons and military equipment
  • ragdoll physics and over the top violence
  • modifiers (every game parameter is editable)
  • full mod support
  • level editor + generator
  • explosives + level destruction
  • more character customizations
  • more weapons and equipment
  • more levels and game modes
  • classes, vehicles and other experimental features


Alpha Demo Teaser YouTube


download all screenshots & photos as .zip (18MB)
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Soldat2 2020-03-03 18-09-58-984.75715.Still027.png

download logo files as .zip (662KB)

There are currently no logos or icons available for Soldat 2. Check back later for more or contact us for specific requests!

Selected Articles

  • "If you had any form of childhood 15 years ago, THIS WILL MAKE YOU WET YOUR PANTS!"
    - Edvin, Twitter

About Transhuman Design

Members of Transhuman Design work on their projects remotely, from different locations around the globe, without focusing on a single genre or audience. They strive to follow their instincts and passions when creating games, even if from the marketing perspective it sounds likeā€¦ well, suicide.

More information
More information on Transhuman Design, our logo & relevant media are available here.

Soldat 2 Credits

Michal Marcinkowski

Lukasz Grzegorczyk (furai)

Joe Gillotti (jrgp)

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks